The Witch
Story coreThe kind, aging witch of Hela: of Mice & Magic, guardian of the land and the reason for your whole journey.
Who is she?
Every official description lands on the same words: a kind witch who has cared for the land and its creatures for generations. She lives in a timber cabin lit by candles, surrounded by folk craft, painted cabinets, beads, and a bird-skull amulet that hints at older, gentler magic.
She is growing old and frail, and as her strength fades the world falls out of harmony. Rather than magic a fix herself, she entrusts her work to her tiniest familiars: field mice carrying Froggy backpacks, out to brew remedies and help the land's inhabitants through small acts of kindness.
Her role in the game
- The quest-giver, your journey is driven by devotion to her, not by threat or villainy
- The stakes, healing her and restoring harmony is the emotional throughline of the story
- The teacher, the magic-infused backpack the mice carry comes from her
Individual name, dialogue and story details will be added after launch, official materials currently introduce her only as “the witch”.